Orlando.
I play, write, and build games
Game designer and developer. I am constantly using available technologies to build meaningful games and experiences that feel authentic.
Game designer and developer. I am constantly using available technologies to build meaningful games and experiences that feel authentic.
For the past 6 months I have been working on the narrative design of Mirandus, an MMORPG based on the Gala blockchain. In this role I have collaborated with multidisciplinary teams to create game lore, characters and maps, and conduct the development cadence of game content.
For almost two years I worked as a UI Game Engineer at the xDefiant project for Ubisoft.
After a year at Giant Monkey Robot, I started working as a QC Automation engineer in the platform team for the NBA Clash game.
My first job in the game industry was at Giant Monkey Robot as a Game QC Analyst.
During the Computer Science Ms, I had the opportunity to work as an instructor in the ‘Hypermedia for Knowledge Exchange’ lecture inside the Computer Sciences department. This was essentially an introductory course of Media Theory for undergraduate students of the Literature and Linguistics department.
Thesis Project
Investigation resulted in the publishing of three peer-reviewed papers.
Lecture Assistant for three courses:
Publishing
Publishing