Improvements
What happened?
The past weeks I’ve been mostly cleaning up some of the interactions. I made the UI highlight system more visually friendly, I also made some feedback popups and messages to help the player understand a bit better the game mechanics and the variables he needs to address.
I also added the use of a clicking system for the UI. I was only using the keyboard to navigate the UI, but since it’s a point and click (duh), it feels more intuitive to use the mouse. The keyboard is still there for when you are in a single camera, but you can now use the mouse when you are in the main view.

On the other side I was able to develop a bit more about the narrative of the game. Nothing to share yet, but I unlocked a bit of the story behind this world and mechanic. I just need to tune the aesthetic of the game a bit more so the consistency is there.
What’s Wrong?
Nothing new. For now, I just need to keep polishing the game and the narrative. I think I have a good idea of what I want to do, but I need to make sure that the mechanics and the narrative are aligned and fun.